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EARBASH

Earbash Audio, Inc. is an award winning game audio design company based in Los Angeles, California.  Since 2004 Earbash has been creating custom designed sound effects for a wide range of award winning hit franchises.  With over 10 years of industry experience and reputation, Earbash is committed to continue to support game development teams across the globe by providing innovative sound effects for projects of any size.

SERVICES

game SFX  DESIGN

Cinematic Sound Design & Mixing

Commercial Sound design

Voice-over Recording/Editing

 

Scoring

Music Mixing

Music Mastering

Evolve - in-game sound design

explosions

impacts

mechanical objects

localized ambience

miscellaneous sounds

foley

cinematic sound design

 

Transistor - in-game sound design

all in-game effects

 

Yaiba - in-game sound design

all critical in-game effects

 

Call of Duty: Ghosts - in-game sound design

weapons fire

weapon reload

ambience

special moment sfx

miscellaneous sounds

multiplayer user level up/feedback

 

Lost Planet 3 - in-game sound design

creatures

weapons

robots

ambience

level specifics sounds

cinematic sound design and mixing

dialog editorial/mastering

 

Medal of Honor: Warfighter

vo editorial

game trailer sound design

 

DreamWorks Super Star Kartz - in-game sound design and implementation

 

Call of Duty: Modern Warfare 3 - in-game sound design

weapons fire

weapon reloads

ambience

special moment sfx

miscellaneous effects

multiplayer user level up/feedback

 

Cartoon Network Punch Time Explosion - in-game sound design and implementation

 

Transformers: The Dark of the Moon - in-game sound design

weapons

robot transformations

vehicles

robot movements

 

Medal of Honor - vo editorial, cinematic sound design

 

Microsoft Surface - ui sound design

 

Kinect - xbox ui sound design

 

Spiderman: Shattered Dimensions - cinematic sound design and mixing

 

Cars Toon: Mater's Tall Tales - in-game sound design and implementation

 

Blur - multiplayer cinematic sound design and mixing

 

Call of Duty: Modern Warfare 2 - in-game sound design, consultation

weapons fire

weapon reload

ambience

foley

mechanics

explosions

movies

multiplayer specific user feedback sounds

ui

vehicles

implementation/mixing consultation

 

Command and Conquer 4 - in-game sound design

 

Command and Conquer Series - full audio post production

marketing campaigns - trailers/episodic shows

 

 

G.I. Joe - In-game sound design, cinematic sound design and mixing

 

Marvel Ultimate Alliance 2 - sound design

cinematic sound design and mixing

mission briefing movies sound design, vo processing and mixing

audio objects - sound design, music composition and mixing

 

  physic objects - session supervision and editorial.  Recorded at Sony Pictures

 

Section 8 - in-game sound design

weapons fire

weapon reloads

explosions

ui

 

Singularity - creature sound design

 

Toy Story Mania - in-game and cinematic sound design, implementation

 

Tony Hawk - in-game sound design

physic objects

 

007: Quantum of Solace - cinematic sound design and mixing

 

Call of Duty: 4, 3, 2 - sound design, consultation

weapons fire

weapon reloads

ambience

special moment sfx

miscellaneous effects

in-game movies

multiplayer user level up/feedback

 

Command and Conquer 4 - cinematic sound design and mixing

 

Dark Watch - in-game sound design

ambience

 

Legendary: the Box - in-game sound design

ambience

weapon fire

weapon reload

explosions

physics objects

ambience

consultation

vo recording and editorial

ambient music design

 

RoboBlitz - in-game sound design

weapons fire

weapon reload

ambience

explosions

mechanics

robots

ui

mixing consultation

 

 

Return to Castle Wolfenstein - in-game sound design

weapons fire and reloads for player and AI

ambience

mechanics

 

Silent Hill 5 - in-game and cinematic sound design

 

Silent Hill Origin - creatures sound design

 

Steel Horizon - music composition

 

The Matrix: Path of Neo - in-game and movie sound design and mixing

 

Turning Point - in-game sound design

weapon fire

weapon reload

explosions

physics objects

ambience

consultation

vo recording and editorial

CREDITS

 

2014 TEC AWARDS FOR CREATIVE ACHIEVEMENT: INTERACTIVE ENTERTAINMENT SOUND PRODUCTION | CALL OF DUTY: GHOSTS

 

2010 TEC AWARDS FOR CREATIVE ACHIEVEMENT: Interactive Entertainment Sound Production | Call of Duty: Modern Warfare 2

 

2007 GDC Best Audio Award Nominee | Call of Duty 4

INDISPENSABLE TOOLS OF THE TRADE

Izotope makes professional digital audio signal processing tools and software instruments that are powerful and yet intuitive to use.

Melda Productions took conventional digital audio signal processing and integrated powerful modulation and multiband processing options.  These are the most powerful audio tools we have used in plugin form.

CONTACT US

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EARBASH

® 2014 EARBASH AUDIO ALL RIGHTS RESERVED